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1. Auto-Targeting (F.O.F.) Missiles - in Ships and Modules [original thread]
Question about "Auto-Targeting" missiles. Are these things really that "dumb" as to not be able to tell the difference between a wreck I just created and a player's ship who is activally firing at me and jamming me? Background situation: I was ...
- by Com Cam - at 2007.03.07 21:23:00
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2. Caldari nerfed AGAIN. - in Ships and Modules [original thread]
Originally by: Frezik An Apoc can actually mine more than a tier 2 barge, and the Apoc can actually fit a tank while its doing it. This does not mean the Caldari or other races are getting the shaft, but rather that the Apoc is too good. I...
- by Com Cam - at 2005.12.02 19:40:00
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3. Caldari nerfed AGAIN. - in Ships and Modules [original thread]
Last time I checked info on most of the ships in game, the ONLY "Mining" ships were produced by Ore (the 3 mining barges). The Dominix is a COMBAT ship which is also used to mine, just like the Apocalypse, Megathron, Osprey, and a few others. Some...
- by Com Cam - at 2005.12.02 14:44:00
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4. Carrier balance? - in Ships and Modules [original thread]
Originally by: Mowz Ok I'm gonna post this just to prove I'm a man of my word. Gallente are the drone race. Gallente should have the best carrier by a LARGE margin because carriers are primarily drone ships and if you wanted to fly drone ...
- by Com Cam - at 2005.11.30 23:56:00
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5. where can i get the combat log analyser? - in Ships and Modules [original thread]
Unless the OP is talking about something different...the "Combat Log Analizer" is a product of "Future Falcon Enterprises" the same people who brought you the "Character Manager" and "Ship Fitting Tool" (Virtual Ship Yard?). This handy tool did no...
- by Com Cam - at 2005.11.30 23:27:00
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6. Stealth Bomber set up (splintered from hijacked thread) - in Ships and Modules [original thread]
Originally by: Jon Hawkes Originally by: Com Cam I am finding it very difficult to fit. I have to have 2 MAPC in order to fit 3x Cruise Missile Launcher II's, a 75mm carbide railgun, a prototype cloaking device 1 (only one i had ha...
- by Com Cam - at 2005.11.29 21:25:00
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7. Stealth Bombers and cloaks - in Ships and Modules [original thread]
Originally by: Jon Hawkes Originally by: Com Cam I am finding it very difficult to fit. I have to have 2 MAPC in order to fit 3x Cruise Missile Launcher II's, a 75mm carbide railgun, a prototype cloaking device 1 (only one i had ha...
- by Com Cam - at 2005.11.29 21:11:00
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8. Stealth Bombers and cloaks - in Ships and Modules [original thread]
Originally by: alar1c Can you warp while cloaked with that one? That seems a little strange, the bomber is classified as a covert op ship. And a 75% hit to velcity!?!? Thanks for the info, I might ask that question in the stickied thread...
- by Com Cam - at 2005.11.29 17:38:00
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9. Manticor advice - in Ships and Modules [original thread]
Thanks for all the construtive posts...it looks like i will def be taking the Covert Ops skill up to maybe 5. If I remember correctly (and please correct me if I am worng) do FoF Cruise Missiles (with the skill trained up) give close to if not sa...
- by Com Cam - at 2005.11.24 00:38:00
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10. Manticor advice - in Ships and Modules [original thread]
Just recently bought my 1st Manticor. Been out of the game for a bit and just getting back into it (Iraq sucks by the way). I have read through the forums looking for suggested fittings for this ship and have not found many. On the skills that go...
- by Com Cam - at 2005.11.23 17:53:00
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11. Cormorant setups - in Ships and Modules [original thread]
Unless a lot has changed since I deployed to and returned from Iraq, an Osprey will out mine a Med Mining barge (or mine just as well) and def out mine a Moa. The Osprey has a bonus for mining (20% per laser per lvl) and is cheaper to buy than a M...
- by Com Cam - at 2005.11.22 04:18:00
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12. So... dreads don't go very far do they - in Ships and Modules [original thread]
Originally by: Rod Blaine Edited by: Rod Blaine on 29/10/2005 12:00:37 You dont get around much if you think chokepoints have any relevance to claiming space anymore. check A2, it's NEVER camped. Yet, who contests Delve ? Noone does, ...
- by Com Cam - at 2005.10.29 12:16:00
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13. So... dreads don't go very far do they - in Ships and Modules [original thread]
Originally by: Joerd Toastius Originally by: Jemba'k Ko'cha Originally by: Kyoko Sakoda Originally by: Dr Happy Originally by: danneh More 0.0 space whould add some fun to the game, give the lil corporation ...
- by Com Cam - at 2005.10.29 11:45:00
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14. Cloaking Q? - in Ships and Modules [original thread]
Originally by: Ithildin P.S. FoF are, thus, not CONCORDOKKEN invoking weapons. Intresting...I did not know this..or rather did not think of this. "Always maintain a rigid state of flexibility" 16 days and a wake up until I get to ride...
- by Com Cam - at 2005.10.24 19:18:00
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15. Frieghter? - in Ships and Modules [original thread]
Originally by: Famine Aligher'ri When I herd about this ship. My friends had the bright idea to buy one and then fill it up with nothing but cargo cans. Then purposly get destroyed so 100000000000000000 cans are at a gate. So when people w...
- by Com Cam - at 2005.10.19 12:17:00
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16. Frieghter? - in Ships and Modules [original thread]
Originally by: chillz Delivery missions are station to station so I can't see there being a problem. Unless you have to haul a load of cans, Doh! As far as I know, you CAN move cans, they just have to be repackaged first. I am not 100...
- by Com Cam - at 2005.10.19 08:45:00
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17. Carriers? - in Ships and Modules [original thread]
any hints on what skills will be needed to fly and fight one of these things? "Always maintain a rigid state of flexibility" 33 days and a wakeup until I get to ride the "Freedom Bird"
- by Com Cam - at 2005.10.07 11:12:00
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18. New containers are needed for freigthers. - in Ships and Modules [original thread]
Originally by: Oveur Originally by: Com Cam Originally by: Oveur Originally by: Derron Bel No. Freighters are not supposed to usurp the roles of industrials. They move things between industrial centers, not to the ...
- by Com Cam - at 2005.10.06 19:53:00
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19. rant, T2 barges & sneeky dev speculation. - in Ships and Modules [original thread]
Originally by: Vivus Mors As for allowing mercoxit crystals to work with MSM2Æs, that may well be a slippery slope. Currently, if you had say 8 MDCM2Æs on an apoc, wide open youÆd mine about 687.5m3 of mercoxit a minute (T2 Mercoxit crys...
- by Com Cam - at 2005.10.01 17:27:00
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20. Freighter cargo hold - in Ships and Modules [original thread]
Originally by: Oveur Originally by: Com Cam Originally by: Oveur Originally by: Derron Bel No. Freighters are not supposed to usurp the roles of industrials. They move things between industrial centers, not to the ...
- by Com Cam - at 2005.09.30 20:47:00
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